![]() ![]() The developer stated in his Kickstarter pitch that he wanted the game to “really push the player into a corner, force you to do things you aren’t sure of doing,” but Lisa can’t quite seem to decide whether it wants to be a grim but touching tale of brutality and love a la Cormac McCarthy’s The Road or a video game-inspired take on comedic magical realism in the vein of Scott Pilgrim. At the beginning of the game proper, the child, now an adolescent or pre-adolescent, is kidnapped, providing the impetus for the adventures to follow. The game’s protagonist, Brad, is neither hero nor antihero a bald, pudgy character addicted to a tranquilizer called Joy, his official character class is “Nobody.” His call to heroism, portrayed in a seemingly interminable opening sequence, comes in the form of a baby girl he discovers, perhaps the last girl on earth, and his desire to protect her from the world. What’s left of society is a pixellated Mad Max world populated by booze and pill addicts and, for some reason, ’80s professional wrestlers. Drawing heavily on 8-bit era JRPGs (especially stranger ones like the Earthbound series), Lisa is a deliberately post-apocalyptic tale set in a world where there are no more women.
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